#include "stdafx.h"
#include "RenderFactory.h"

extern Render* createDx11Render(HWND hWnd);

RenderFactory::RenderFactory(void)
{}

RenderFactory::~RenderFactory(void)
{}

Render* RenderFactory::createDx11RenderForWindows( HWND hWnd )
{
	return createDx11Render(hWnd);
}